GodSVG releases its fifth alpha, which includes a necessary core refactor that enabled a lot of important features and bugfixes. Heartfelt thanks to everyone who contributed! ❤️
With alpha 5, we're entering a late alpha stage. It should be way less buggy than all previous alphas. Still, there are some regressions:
- There is a common crash when deleting the last command of a path. You don't need to worry about losing information, as GodSVG saves the data on every operation. To work around this crash, use the inspector on the left.
- On Windows and MacOS, you might get "Your video card drivers seem not to support the required OpenGL 3.3 version". If you do, then I'm sorry, you can't use GodSVG right now. I'll try to resolve this by the next pre-release, but for now, the easiest way to still use GodSVG would be to download the source code from Github and run it inside Godot Engine. This has been described in the README.
- The performance in this alpha may be worse than that of alpha 4. We'll work on improving this later on.
- Old settings, as well as the old session data, will be erased. You can find the savefiles here:
The only files that are still necessary between sessions are these:
Before getting into the new features, I want to thank @Kiisu-Master for his help in improving the building process of GodSVG.
These are the biggest features in alpha 5:
- Simplified Chinese translation and Dutch translation have been added, and all other translations have been updated. Thanks, translators!
- Added support for groups (by @MewPurPur)
- Added support for gradients (by @MewPurPur)
- Various overhauls of how attributes and elements work (by @MewPurPur)
- Added support for percentages in numeric attributes and HSL syntax in color attributes (by @MewPurPur)
- Elements can now show a warning when their configuration is incorrect (by @MewPurPur)
- Added a native top menu for MacOS (by @aaronfranke and @MewPurPur)
- Added an eyedropper to the color picker (by @MewPurPur)
- Improvements to settings and formatting (by @MewPurPur, I also want to thank @Swarkin and DotMouse for helping out)
- Some SVG rendering and UI-related fixes (by Godot and ThorVG contributors)
- Other bugfixes and enhancements (by @MewPurPur and @Kiisu-Master)
Please consider making a donation on Github sponsors, Ko-Fi, or Patreon. Any financial support would really help me get GodSVG to the finish line!
See the website for more information about the project: https://godsvg.com
Expand Assets below to download the pre-release for your platform.
Don't want to download anything? Check out the web build at https://godsvg.com/editor. But keep in mind GodSVG is at its heart a desktop application, so the web build suffers from worse performance, slow load times, and certain limitations.