GodSVG releases its fourth alpha, focused on quality of life, stability, and performance. Many thanks to everyone who contributed! ❤️
- Improvements to UI scale logic and settings (by @aaronfranke and @Kiisu-Master)
- Changes to how attribute defaults are implemented (by @MewPurPur)
- Speed and memory optimizations (by @MewPurPur and @Kiisu-Master)
- An update checker (by @Swarkin and @MewPurPur)
- Exporting JPEG and WebP (by @Qainguin and @MewPurPur)
- Debug information accessible through F3 (by @MewPurPur and @Kiisu-Master)
- Shortcuts shown inside context popups (by @MewPurPur)
- New shortcuts for usability, e.g. prompting to quit with Ctrl+Q (by @MewPurPur)
- "Show in List" functionality when right-clicking handles in the inspector (by @WeaverSong)
- Background reference image on Desktop platforms (by @Qainguin and @MewPurPur)
- Improvements to handling missing SVG dimensions (by @MewPurPur)
- Some smaller improvements and bugfixes (by @MewPurPur, @Qainguin, @ilikefrogs101, @Kiisu-Master)
Mostly unrelated to the release, but there's also now a website: https://godsvg.com
Please consider making a donation on Github sponsors, Ko-Fi, or Patreon. Any financial support would really help me get GodSVG to the finish line!
Expand Assets below to download the pre-release for your platform.
Note: I've received inconsistent reports about whether the MacOS build works. Use alpha 3 if it doesn't work for you. I'm sorry for the inconvenience. Don't blame me, blame the awfulness of the MacOS support process.
Don't want to download anything? You can check out the web build at https://godsvg.com/editor. But keep in mind GodSVG is at its heart a desktop application, so it suffers from worse performance and slow load times on the web. The web build is still considered experimental.