Mind over Recomp is an unofficial, fan-made native PC port of the Xbox 360
game Crash: Mind over Mutant. It is not affiliated with or endorsed by
Activision or the game's other owners.
⚠️ Alpha: playable, but expect bugs, crashes and rough edges. Keep a
copy of youruser\savesfolder.You need your own disc. The installer builds the game on your PC from
an.isoof your own Xbox 360 disc of Crash: Mind over Mutant (USA).
No game files are included.Windows only for now. Linux comes later; until then, Linux players
stay on 0.1.0-alpha.
What's new in 0.2.2-alpha
A fix-up release: installer fixes, game fixes, and a faster game on the CPU.
- No more "Couldn't find cmake (is it installed?)" when the tools page
says CMake is OK. Visual Studio's C++ tools come with their own CMake
(and Ninja), kept outside the usual search path. The tools check counted
it, but the build step didn't look there and stopped before building
anything. Thanks to Mr-P2000 and
Zepiririquito for the reports in
#10 and
#11. - Installer: minimizing the window no longer pauses the install or makes
it stop early. Windows no longer slows the build down while the window
is in the background, and the PC doesn't go to sleep during it. - Installer: steps no longer run twice (for example, extracting the
disc again) right after a step finished. - Dig spots with 3-4 players. When one Crash dug in or out, players 3
and 4 could come up stuck in the digging pose; now everyone else turns
into a mask, as player 2 always did. Three or more Crashes underground at
once no longer crash the game. - The keyboard and mouse always belong to player 1. A setting from an
older version could put them on player 2 (or 3, 4), leaving player 1 with
only a controller. - Volumes are right on the title screen. Your Music, Dialogue and
Sound Effects volumes now apply before the title shows, not at the first
button press. - The mouse cursor no longer sits in every menu for controller
players. It shows once the mouse moves, hides as soon as a controller
is used, and fades out after a few seconds without a move (Options →
Controls → Cursor Fades: 1, 3 or 5 seconds, or never). - Achievements no longer cut off the game's messages. An achievement
now waits until the message on screen has slid away, then slides in on
its own. - Text colours fixed in busy menus. Some menu texts could show another
text's colour, e.g. player 1's "P1" in the outfit chest turning blue with
four players. - Shiny surfaces look like the original in the native renderer. One of
the four glints of the game's "bump" material pointed the wrong way: the
desert's oil pools were blotchy instead of evenly glossy. Ice and crystals
get the corrected glint too. - The game runs faster on the CPU. About 20% less CPU time per frame
in a busy area (measured on one PC: 184 → 236 fps uncapped). Slower PCs,
where the CPU is what holds the frame rate back, gain the most.- The characters' skinning (moving every vertex with its bones) is now
the port's own code, with results identical to the original's. - The native renderer does less work per frame (it reuses texture memory
and skips re-checking meshes that haven't changed). - On PCs with fewer than 6 CPU threads, the game log is no longer filled
with hundreds of "Too few processor cores" lines a second.
- The characters' skinning (moving every vertex with its bones) is now
Install or update
- New install: unpack the
.zipanywhere and start
Mind over Recomp.exe (if Windows warns about an unknown program:
More info → Run anyway). Pick your.isoand a folder (~15 GB
free, an NTFS drive, not OneDrive), then Next: install. The first
build takes a while. Then start Crash Mind over Mutant from the Start
menu. - Already on 0.2.0 or 0.2.1: open Mind over Recomp from the Start
menu. It offers the update. - Your 0.2.1 install stopped at "Couldn't find cmake"? Start this
version's Mind over Recomp.exe and install into the same folder: it
carries on where it stopped. - Coming from 0.1.0: don't use the old launcher's Update button.
Follow Updating from 0.1.0-alpha
on the 0.2.0 page.
Download: MindOverRecomp-0.2.2-alpha-windows-x86_64.zip (Windows 10 / 11,
64-bit). release.toml is only for the update check; you don't need it.
Help and bug reports
- Already known: Known issues.
- Common problems and fixes: Troubleshooting.
- Found a bug? Fill in the
bug report form
and attach theuser\logsfolder from the game's folder. If the
installer fails, it opens the form and that folder for you.
Changelog
- 0.2.1-alpha:
installer fixes (clock check, winget detection), clearer Troubleshooting page. - 0.2.0-alpha:
Windows installer, Options screen, keyboard and mouse everywhere, Players
screen and outfits for co-op, achievements, many co-op fixes.