github MatyMeatBoy/ReKHCom v2.7
ReKHCoM v2.7

3 hours ago

ReKHCoM v2.7 smooths HD menus and room synthesis, fixes several visual glitches, and adds deck editing shortcuts.

Smoother HD

  • Room synthesis. Opening or scrolling the room card list no longer stutters. The cards now load one per frame from the moment the menu's banner appears. Opening used to load 7 pictures in a single frame (up to 55 ms from a cold disk); it now loads 2 (about 3 ms).
  • Title. The title menu's HD words now fade in a little every frame instead of in the cartridge's 12-steps-a-second jumps. The title already ran at a steady 60 Hz; the steps were what made it feel like 30 fps.

Fixes

  • Door. The world card no longer flashes a dark ball for one frame as it reaches the door in Auto view.
  • Options.
    • HD letters are evenly spaced ("Zoom", "LCD" and "Cinemáticas HD" no longer run together).
    • The selection light no longer jumps from dim to full after a hitch while the menu stays open.
    • Menu pages (controls, achievements, scenes...) change with a brief fade.
  • Scene gallery. Loading a game now unlocks the scenes of the worlds already behind it (Agrabah, Coliseum...), not only the hall's.
  • Android (#443). The launcher and the game handle language, font-size and layout-direction changes without being recreated.

New

  • Deck editor (#432, by maxikbch).
    • The dodge button places the held card before the one under the cursor and pushes the rest along.
    • The stock button closes the gaps in the deck.
  • Gold premium cards (experimental, off). Options > Experimental gives premium cards a gold frame in the deck menu.
  • HD movie voices. The page now explains in plain words what the English and Japanese voices are and how to get the other dub. The Linux launcher names the HD HUD import clearly.

What was tested

  • Room synthesis: before/after frame logs of the door → room synthesis scene.
  • Door: before/after captures of the door artifact.
  • Options: per-frame captures of the options menu, including the light over 1500 frames.
  • Audio: the intro skip, title, menu, opening movie and Moogle shop at real speed with a silent audio device, with 0 underruns. A regression test now covers this.
  • Gallery: a copy of a real save on 4F.
  • Not verified on physical devices: the Android change, consoles and the Steam Deck.

Online rooms use link version 5, as in v2.6: v2.6 and v2.7 games of the same cartridge region can play together.

Downloads cover Windows x86/x64, Linux desktop/Steam Deck x86/x64, Anbernic ARMhf, Android ARMv7/ARM64, PS4, PS5, Switch and PS Vita. The browser player is published separately. Console and mobile ports keep their beta status.

Packages contain no game ROM, personal configuration or save files. Supply your own legally obtained game data. Back up your saves before updating.

SHA256SUMS-v2.7.txt has the download hashes. BUILD-SOURCES-v2.7.json records the source revision and the package checks.

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