github MatyMeatBoy/ReKHCom v2.2-pre3
v2.2-pre3 — Windows + native Linux / Steam Deck test builds

pre-release2 hours ago

ReKHCoM2.2-pre3 — Windows test build

Newly compiled Windows32/64 runtimes and EU/US/JP guest images. Exact source
revision, build tools, package hashes and verification are recorded alongside
this package. Extract into a separate folder and keep a backup of your saves.
No ROM, save, configuration or imported Re:CoM media is included.

Changes since pre2:

  • Preserve original card frame corners and correct stray attack-card seam
    pixels, including the remaining single row beneath Pumpkinhead's crown.
    HD illustrations and separate value digits are preserved.
  • Restore bright HD enemy HP gauge colours without changing HP/layer logic.
  • Match SDL3 alpha blending for fallback HP rings and include the antialiased
    green rim in the empty-track colour. Prepare gameplay text glyphs before play.
  • Honour64-bit audio priming, pause/resume and gain. Recover missing PCM with
    bounded fades to silence, preserving original game PCM and logical timing.
  • Correct accelerated bridge HD music caused by mixing at an outdated input
    rate, while retaining GBA playback ratio and each host's queue units.
  • Pause HD background music during gallery GBA films and restore gallery
    world-scene order and descriptions in all six languages.

The pre2 crash, scroll, general guest zero-divisor, parser/import safety and
translated subtitle corrections remain included. A matched new64-bit host and
guest are required; retain all files in this package together.

This prerelease does not claim every reported issue is resolved. Android startup,
Jafar/Monstro, native Steam Deck GamingMode and the Linux import reports remain
under investigation. Linux/Android/console source coverage does not mean those
platforms are delivered in this Windows ZIP. Physical audio listening and reporter
confirmation are separate from local signal tests. Existing transparent synthesis
card backgrounds and deferred scene-edge coverage are not promised as corrected.

Refresh graphics through the launcher if an older private HD import lacks newer
artwork. Report exact version,32/64 runtime, cartridge region, HD settings, last
action and current diagnostic log if a failure remains.


Native Linux / Steam Deck v2.2-pre3 test package

Newly compiled native 32-bit and 64-bit runtimes for EU, US and JP cartridges.
This platform was built from source f64413c;
the existing Windows ZIP remains the unchanged 4b5d18a build.

Includes the current crash/division, card seam/frame, HP brightness, audio
priming/continuity/rate and gallery changes. Native movie import now preserves
already-plain MP4 sources, still decodes the original XOR header, and accepts
the exact permitted parser boundary without relaxing malformed-output checks.
This reproduces possible causes of issue #407; its reporter's input has not yet
confirmed which cause applies.

Extract the complete archive into a separate folder. In Desktop Mode, use
ReKHCoM Launcher.sh for the native importer. ReKHCoM.sh starts the game;
Setup Steam Deck.sh offers explicit application-menu setup instructions.
For this native package, leave forced Proton compatibility off. Existing
shortcuts can use ReKHCoM.sh --steam-help to see the correct paths/quoting.
No ROM, save, configuration or imported Re:CoM media is included.

Verified from the exact archive in an existing Debian 12 snapshot VM: all six
region/runtime startups from a spaced path and outside working directory,
the supplied copied level 18 save/map-card menu and return in 32/64 bits,
native real-CLI import/transaction regressions, and 21 production-host division
contracts including expected rejection signals. No new SDK or VM disk was
downloaded; the successful run used 1 GiB RAM and 2 virtual CPUs.

These headless software checks are not physical Steam Deck Gaming Mode,
Proton, GPU, controller or audio-listening confirmation. Those reports remain
open for device confirmation. The Windows and Android packages from earlier
uploads are preserved; there is no new Android or console build in this upload.

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