github MatyMeatBoy/ReKHCom v2.2-pre2
ReKHCoM 2.2-pre2 — Windows stability test

pre-releaseone hour ago

ReKHCoM 2.2-pre2 — Windows test build

This package contains newly compiled Windows 32/64-bit runtimes for EU, US and
JP cartridges, from source 7ea52c96e4865d5cd17819bbd2108fd63ece6385.
It is a prerelease. Keep your saves and extract into a separate folder for testing.
No ROM, save, configuration or imported Re:CoM media is included.

Changes since pre1:

  • Fix the map-card and Moogle trade-in scroll calculations for a single page.
  • Restore GBA-compatible zero-divisor results in the Windows64 guest runtime,
    for signed/unsigned register and mapped-memory divisions at all operand widths.
    Normal division remains unchanged. The new host and guest images belong together.
  • Preserve the original exception in crash reports instead of failing again
    while reporting it.
  • Preserve the original enemy-card name/effect logic when its denominator is zero.
  • Reject malformed package/audio records promptly and preserve recoverable import
    progress. Keep valid expanded language tables and complete output on success.
  • Keep the selected HD movie voice while loading compatible translated subtitles.
  • Stop launcher graphics initialization with a diagnostic if its context fails.

The Sora/door visibility correction from pre1 remains included in normal and HD
graphics. The shared source also contains Linux host changes; this Windows package
does not establish a Steam Deck/Proton or Android device fix.

Verification includes real division exceptions, original cartridge arithmetic,
production parser/task consumers and startup checks. Individual results and hashes
are recorded in the external build manifest. No all-game/all-device stability claim
is made. Moto startup/Jafar, Samsung Monstro and native Deck Gaming Mode reports
remain under investigation. Older incompatible save states remain rejected; use
your ordinary SRAM save for continuity.

For a new failure, include this exact version, runtime32/64, cartridge region,
HD options, last action and the launcher's report file. Refresh HD graphics from
your own source if an older import lacks the new synthesis artwork.

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