ReKHCoM Linux startup recovery test
Complete test archive v2.2.5-test459-startup.2, for issue459.
- Extract into a NEW folder. Keep your working game and saves unchanged.
- Put your own ROM in roms/.
- Add this folder's ReKHCoM.sh to Steam, using your usual native command.
For this test, remove --safe-startup from that command so Auto is tried.
From a terminal: ./ReKHCoM.sh --auto - Give the first attempt up to 35 seconds. If native64 stalls before entering
the game, Auto should continue through compatible32 software automatically. - Tell us whether the title appears, how long it took and whether HD text works.
Attach ReKHCoM.log and kh_com.log from THIS new folder.
If it still does not start, --safe-startup remains available. Never delete the
working installation, your ROM or original saves. No new HD media import is
needed for the font/startup test. Fonts are included.
This is a targeted recovery test, not stable2.3 or a complete build of all latest
features. Game cores/internal version remain2.2.5 and preserve the prior HD-font
test; only native64 host, wrapper and these notes were replaced. SOURCE.json
records both provenances. The native64 GPU route stays the first attempt; only
timeout recovery uses software for that session, without saving that choice.
No timeout/relaunch is allowed after a game session enters.
The physical X11/Steam cause still needs confirmation. Local checks use an
isolated Debian snapshot and injected failures, not SteamOS hardware. Resolution,
codec, imported content and audio quality are unchanged. Proprietary ROMs/assets,
personal saves and private logs are not included.