Crash Bandicoot PC Launcher v2.2
New Features
- Quick save / quick load: F5–F8 hotkeys, slot selection and pause menu actions
- Optional "save lives" setting: your lives count is kept when loading a memory card save, like in Crash 2 and 3 (off = original 4-life behavior)
- Optional CRT filter, based on Mattias Gustavsson's CRT View shader
- Optional analog stick movement for Crash (D-pad and keyboard unchanged)
- Optional box counter HUD in Crash 1 levels, showing boxes broken out of the total needed for the gem
- Scaled dither: the dither pattern now stays aligned to PS1 pixels at any internal resolution (on by default, turned off automatically with Dedither)
- PlayStation Classic controller support, plus other pads missing from SDL's controller database
- Optional Crash-themed style for the pause menu, Dev Menu and Settings, matching the launcher (the classic gray menus are still available)
- Settings are now split into Display, Graphics, Audio and Gameplay tabs, switchable with keyboard and gamepad
Thanks @FireGate13 for #130 and #131, @arciks1192-svg for #119 and @calculon559 for #142.
Bug Fixes
Native 16:9 gaps and missing geometry filled in:
- Jungle Rollers: canopy and side edges
- Upstream: black gaps along the edges
- Koala Kong: cave walls and end walls
- Pinstripe: sky, skylight and office geometry
- Sunset Vista: shafts, rooftops, temple walls, walkway, sky panorama and the gap above the first shaft entrance
- Boulder Dash: canyon edges and temple gate
- The Great Gate: open edges, bushes and shadow bands
Other fixes:
- Fixed the game crashing when pressing , / or . on ABNT2 and similar keyboard layouts
- Fixed the ~2 second 30 FPS hitch when entering a level or changing the FPS cap
- Fixed the lightning strike effect not rendering correctly
- Settings and the Dev Menu no longer both have a "Developer Menu" entry
Thanks @arciks1192-svg for #113, #114, #115, #116, #120, #121, #122, #123, #128 and #148, and @campagnani for #152.
Contributors
@arciks1192-svg, @FireGate13, @calculon559 and @campagnani
