Crash Bandicoot PC Launcher v1.9.3
Delta Time — Final Major Fixes
This release should finally complete the major delta-time work started in 1.8.
Every currently known gameplay issue caused by running the game above its original frame rate has now been addressed, with the goal of making the entire game playable from start to finish at 60, 120, 240 FPS or uncapped.
Several remaining edge cases were fixed, including:
- Jump, bounce and airborne physics behaving incorrectly at higher frame rates
- Incorrect ceiling and crate interactions during jumps
- Crates and other objects occasionally freezing during animations
- Several enemies and objects briefly deforming or corrupting at higher frame rates
- Native Fortress spike logs behaving differently depending on frame rate
- Enemies, boxes and obstacles remaining visible or flickering during death sequences
Thanks @DettRandom for #24.
Thanks @arciks1192-svg for #25 and #26.
Native 16:9 Fixes
Fixed occasional visual artifacts, small specks and stretched geometry that could appear in native 16:9 after the renderer warmup changes introduced in previous versions.