github MassEffectModder/MassEffectModder 506
For LE only

latest releases: 531, 530, 529...
2 years ago
  • ME1 DLC mods are not supported for now
  • Added support for 16bits PNG images
  • Added support for internal floating point operations on images
  • Added Steam detection registry
  • Added support for RGBE, but they don't want to work in game
  • Added support for R10G10B10A2 and R16G16B16A16
  • Fixed backtrace on Windows
  • Added information about full opaque alpha of texture in Texture Manager
  • Restored OT fix for greyscale textures
  • Added few GFX tunings:
    MaxShadowResolution=2048
    ShadowFilterQualityBias=2
    MaxAnisotropy=16
  • While creating MEM mods, they are stored immediately to disk to prevent out of memory on big mod

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