github MaheshSharan/FrameX-Android v1.5.24

4 hours ago

What's Changed

⚠️ Beta build. If you hit any problem, please open an issue and include the Audit Console log (Performance screen).

What's new

  • Live Gaming Mode status: the card now lists the real commands that ran, grouped by stage, with a status on each one (applied, failed or skipped). Failures appear first.
  • Vivo / iQOO Hardware Suite:
    • The About toggle now controls the whole suite.
    • Off means only app suspension, RAM purge and DND.
    • On applies the power, touch, gyro and scheduler overrides.
    • Turning it off during a session rolls the overrides back immediately.
  • Vivo tools: Perf List, AOT compile and per-game MEMC toggle.
  • Audit Console: opt-in log of every executed command, available on all devices.
  • Non-Vivo devices: new Network & Doze stage, and per-game optimizations attach when you launch a game from FrameX.

Fixes

  • Generic devices: display and touch settings are restored correctly after a game launch.
  • A failed activation no longer wipes your refresh-rate or touch settings.
  • Bloatware suspension unblocked, and FrameX no longer suspends itself.
  • Stricter validation of package names passed to shell commands.

Please test (non-Vivo devices especially)

After turning off Gaming Mode, check that your refresh rate and touch settings are back to normal. Report it if not.

Known limitations

  • If the Vivo rollback fails while deactivating (for example Shizuku drops), the next activation may treat the leftover values as your baseline.
  • With the Vivo toggle off, Perf List and MEMC entries added earlier can't be removed from the app.
  • The non-Vivo path has had less on-device testing than the Vivo path.

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