github Madxbio97/SF-pc-port v0.1.0-public-test.10
Syphon Filter PC 0.1.0 Public Test 10

latest releases: 0.2.0-beta.2, v0.1.0-public-test.29, 0.2.0-beta.1...
pre-releaseone month ago

Highlights

  • Added optional half-resolution, depth-aware SSAO without affecting HUD or menu rendering.
  • Removed synchronous OpenGL state queries from hot frame, resolve, and SSAO paths.
  • Replaced full guest-VRAM texture refreshes with coalesced dirty-row uploads.
  • Eliminated an intermediate native-framebuffer copy.
  • Reused dynamic-light, shadow, HUD, callout, and weapon-effect scratch buffers.
  • Moved primitive-capacity planning from every presentation frame to the original 20 Hz guest tick.
  • Reduced SSAO sampling and blur bandwidth while preserving geometry edges.

Validation

  • Windows PsyCross Release build completed successfully.
  • 21/21 non-ROM CTest targets passed.
  • ZIP contents, internal hashes, executable identity, required locale/dossier assets, and forbidden-file policy were verified.
  • Interactive game was not launched during automated validation.

Requirements

This package does not contain the original game. Use a legally obtained BIN/CUE image of Syphon Filter USA v1.1 (SCUS-94240).

SHA-256: 940e57181aade3d868c7c98248cbfff939864b9f86bc8f5c80947c75404bf278

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