Highlights
- Added optional half-resolution, depth-aware SSAO without affecting HUD or menu rendering.
- Removed synchronous OpenGL state queries from hot frame, resolve, and SSAO paths.
- Replaced full guest-VRAM texture refreshes with coalesced dirty-row uploads.
- Eliminated an intermediate native-framebuffer copy.
- Reused dynamic-light, shadow, HUD, callout, and weapon-effect scratch buffers.
- Moved primitive-capacity planning from every presentation frame to the original 20 Hz guest tick.
- Reduced SSAO sampling and blur bandwidth while preserving geometry edges.
Validation
- Windows PsyCross Release build completed successfully.
- 21/21 non-ROM CTest targets passed.
- ZIP contents, internal hashes, executable identity, required locale/dossier assets, and forbidden-file policy were verified.
- Interactive game was not launched during automated validation.
Requirements
This package does not contain the original game. Use a legally obtained BIN/CUE image of Syphon Filter USA v1.1 (SCUS-94240).
SHA-256: 940e57181aade3d868c7c98248cbfff939864b9f86bc8f5c80947c75404bf278