github MadDeCoDeR/Classic-RBDOOM-3-BFG v1.4.4
DOOM BFA Version 1.4.4

3 hours ago

[Classic DOOM]

  • Revert P_FindSectorFromLineTag to it's original logic (fixes issue with later levels in Plutonia Expiriment)

  • Fix and improve Multiplayer by using DOOM 3's idUDP class

  • Fix corshair hit frame decay

  • Improve Damage based rumble effects

  • Add a new DEHACKED extension for Weapon Impulse trigger effects (see https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki/A11.-DEHACKED-Extensions#weaponimpulse)

  • Add screen shader that can be enables in Video Settings -> Adv Graphics (The name of the shader files are classic.vs & classic.ps)

[DOOM 3]

  • Fix Sound Settings repeated auto adjustment bug

  • Complete rework of the Multiplayer menu

  • Add player lobby discoverability over LAN

  • Allow the "connect" command to be used and fix minor networking issue

  • Fix issue with interactive materials not rendering particles (using code from Cst-DOOM-3-BFG)

  • Use area name first for EAX audio area detection

  • Restore, rename and Texture LOD BIAS to Texture Distance LOD and moved it to the graphics settings (hide SSGI)

[Engine]

  • Replace Win32 windowing, event and input systems with SDL3

  • Add support For Impulse Triggers (Requires Windows 10 or newer and for Linux is recommended to use the following driver: https://github.com/MadDeCoDeR/xone/tree/impulse_trigger)

  • Fix how screen parameters (fullscreen, borderless, windowed) are applied on SDL

  • Replace the joystick detection thread with SDL events

  • Add a basic application manifest for better Windows Version detection

  • Increase default max aniso filtering from 8 to 16

  • Improve how the cvar r_useOpenGL32 is used and allow the minimum version of OpenGL to be 3.0

  • Replace GLEW with GLAD and fix missing extension errors when using MESA drivers on Core Profile

Don't miss a new Classic-RBDOOM-3-BFG release

NewReleases is sending notifications on new releases.