github MadDeCoDeR/Classic-RBDOOM-3-BFG v1.4.0
DOOM BFA Version 1.4.0

16 hours ago

[classicdoom]

  • Various Stability and Performance Improvements
  • Add MBF21 mod support (possibly not perfect) (used code from BOOM, MBF, DSDA-Doom & Woof!)
  • Add support for DOOM + DOOM 2 achievements (logic created based on public descriptions and information for how to unlock them)
  • Make the DOOM 2 expansion menu to show expansion options dynamically based on which expansions are installed (DOOM 2 is required)
  • Add an option to enable/disable the semi-transparency fuzz effect and replace it with a grayscaled translucent sprite rendering
  • Add new EXPINFO parameters to allow DOOM 2 expansions to have episodes and to set manual boss logic similar to UMAPINFO
  • Force DEMOs (playback and recording) to run in the original resolution (black bars included)
  • Add a new MBF21 thing flag (exclusive to the port) MF2_MOUSELOCK (0x200000) that disables the player's ability to use freelook
  • Add partial support for ID24's SKYDEFS (mainly to fix rendering issues with DOOM 2)
  • Add BOOM's translucency and set some additional things to be translucent (evil eye, blood splats & BFG spray vfx)
  • Change super shotgun's position in the weapon order. Now it's between the regular shotgun and the chaingun
  • increase zone memory to 40MB

[DOOM3]

  • Adjust HDR lighting to be similar to SDR
  • Adjust Shadow Maps (Shadow acne is visible)
  • Vastly improve the subtitle system

[Engine]

  • Add C++20 support
  • Replaced SDL1 & 2 with SDL3
  • Add a dual achievement system that relies on which achievements are retrieved by the Open Platform API
  • Fix various issues with OpenAL-soft

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