github MadDeCoDeR/Classic-RBDOOM-3-BFG 1.3.0-BFA
DOOM BFA Version 1.3.0

latest releases: nightly-2024-09-07-21-48-1725745727, nightly-2024-09-02-05-45-1725255904, nightly-2024-08-29-18-17-1724955479...
13 months ago

NOTE: This binaries have been created using Github Actions and they include additional tools for modders (pk4toBFG, BFGResourceFileManager)

[classicdoom]

  • Remove static limit over drawsegs

  • Add option to switch between fullscreen, borderless fullscreen and windowed mode

  • Fix issue with loading huge audio files with XAudio2

  • Re-adjust Rumble effect

  • Fixed various issues with the Master Levels Mega WAD generation

  • Add Photo Mode

  • Add Camera Movement accelaration when framerate interpolation is active

  • When loading IWAD using the file argument replace the default IWAD with the one loaded from the -file argument

  • Add Toggle Run Option

  • Pause the game if the controller was used but it got disconnected while playing

[DOOM3BFG]

  • Optimize device detection threads

  • Add OpenGL Direct State Access

  • Revmaped Advanced Settings and Separate the to Advanced Graphics and Advanced Options

  • Add Option to switch between exclusive fullscreen, windowed and borderless

  • Refactor folder paths for subtitle scripts (now the folder path will indicate also the language)

  • Add FPS Counter setting on Advanced Options

  • Make subtitles to be visible only when their audio source is audible

  • Refactor SDL2's controller input and made more simillar to it's XInput counterpart

  • Save file dates will use the System's date format (Windows ONLY)

  • Thy Warnings Consumed (Pain just Pain)

  • Add Language Option which can also show user added languages

  • Add Photo Mode

  • Minor Improvement over Shadows and Screen Space Ambient Oclusion

  • Pause the game if the controller was used but it got disconnected while playing

  • Add Support for Monitor DPI awareness V2 (Windows ONLY)

  • Add Smart HUD, HUD will stop displaying ammo info on weapons with gui elements (only on First Person)

  • Fix Alt + Enter on SDL2

  • Add High DPI support for SDL2

  • Reworked Always Run. Now it can work also on Single Player (and while doing that it disables the stamina)

  • Fix tiny mouse cursor issue when switching to High DPI resolutions (on Windows)

  • Using Alt + Enter on Windows or Linux (with Wayland and libdecor) will switch to fullscreen on the Monitor the Game's window is on

  • On Windows Pressing Alt + Backspace will release the mouse cursor

  • Remapped Control Settings and Added Advanced control Settings that allow you to enable toggle behaviour on sprint, crouch and zoom

  • Unlimited Save files

  • Add Center Camera Key Binding

  • Use Open Platform's OpenInput interface to switch controller layouts depending on the game running

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