github MadDeCoDeR/Classic-RBDOOM-3-BFG 1.2.8-BFA
DOOM BFA Version 1.2.8

latest releases: nightly-2024-09-07-21-48-1725745727, nightly-2024-09-02-05-45-1725255904, nightly-2024-08-29-18-17-1724955479...
2 years ago

WARNING: The game dll support is nearly complete but
there are still bugs while using them.

WARNING 2: For Windows 7/8/8.1 users please read the additional installation instructions that are bundled with the zip file

[classicdoom]

  • Fix issue of hitscan NPCs not having aim slope when freelook without autoaim is active

  • Fix issue with empty ACT sectors on ACTMAP

  • Fix issue with loading huge audio files with XAudio2

  • Stabilize DOOM 2's finale

  • Fixed issue when loading multiple zip files on Classic Doom

  • Add fullscreen HUD

  • Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods)

  • Fix issue with freelook and demo recording

  • Reactivate -timedemo launch argument

  • Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling

  • Make zone memory tags more analytical

  • Fix an issue with DOOM 2 level labels

  • Fix issue with the -exp launch argument

  • Update and improve ThirdPerson View camera calculation

  • When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS

  • Add V-Sync option

[DOOM3BFG]

  • Show properly enviro timer using the oxygen HUD

  • Add EAX occlusion (using Dhewm 3 occlusion calculations)

  • Make OpenAL initiation more safe and use multireverb

  • Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section

  • Display on console the audio device in use when initializing with OpenAL

  • After activating the ROE artifact (bloodstone) go back to the previous weapon

  • Add support for XAudio2.9

  • Fixed issue with texture vertexcolor shaders

  • Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7

  • Restart video renderer when changing HDR

  • Update OpenAL-soft library

  • Add depth fail stencil shadows (Carmack's Reverse)

  • Force player shadow to be by default active

  • Add support for std 17

  • Add audio reverb support using XAudio2

  • Prevent sys_lang to revert to english if is set manually

  • Allow to load swf without images

  • Add support for subtitles (ccscript)

  • Allow to switch between XAudio2 and OpenAL-soft by using the launch argument "+set s_useXAudio" (OpenAL-soft is the default)

  • Restore r_displayRefresh, which can also change from the frame rate options and add back the original Frame rates (60, 120 FPS) alongsize with the monitor refresh rates

  • Improve borderless Fullscreen fallback

  • Fix issue with loading configuration files from mod folders with special characters

  • Add zBFA generation script on the source code

  • Add support for dynamic default audio device change

  • Allow OpenAL to init on a specific device using the s_device launch argument

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