WARNING: The game dll support is nearly complete but
there are still bugs while using them.
WARNING 2: For Windows 7/8/8.1 users please read the additional installation instructions that are bundled with the zip file
[classicdoom]
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Fix issue of hitscan NPCs not having aim slope when freelook without autoaim is active
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Fix issue with empty ACT sectors on ACTMAP
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Fix issue with loading huge audio files with XAudio2
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Stabilize DOOM 2's finale
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Fixed issue when loading multiple zip files on Classic Doom
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Add fullscreen HUD
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Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods)
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Fix issue with freelook and demo recording
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Reactivate -timedemo launch argument
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Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling
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Make zone memory tags more analytical
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Fix an issue with DOOM 2 level labels
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Fix issue with the -exp launch argument
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Update and improve ThirdPerson View camera calculation
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When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS
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Add V-Sync option
[DOOM3BFG]
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Show properly enviro timer using the oxygen HUD
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Add EAX occlusion (using Dhewm 3 occlusion calculations)
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Make OpenAL initiation more safe and use multireverb
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Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section
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Display on console the audio device in use when initializing with OpenAL
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After activating the ROE artifact (bloodstone) go back to the previous weapon
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Add support for XAudio2.9
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Fixed issue with texture vertexcolor shaders
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Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7
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Restart video renderer when changing HDR
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Update OpenAL-soft library
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Add depth fail stencil shadows (Carmack's Reverse)
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Force player shadow to be by default active
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Add support for std 17
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Add audio reverb support using XAudio2
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Prevent sys_lang to revert to english if is set manually
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Allow to load swf without images
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Add support for subtitles (ccscript)
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Allow to switch between XAudio2 and OpenAL-soft by using the launch argument "+set s_useXAudio" (OpenAL-soft is the default)
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Restore r_displayRefresh, which can also change from the frame rate options and add back the original Frame rates (60, 120 FPS) alongsize with the monitor refresh rates
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Improve borderless Fullscreen fallback
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Fix issue with loading configuration files from mod folders with special characters
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Add zBFA generation script on the source code
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Add support for dynamic default audio device change
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Allow OpenAL to init on a specific device using the s_device launch argument