WARNING: The game dll support is nearly complete but
there are still bugs while using them.
WARNING 2: It will break previous save files on DOOM 3
[classicdoom]
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When using the Classic Version, show on the console the name of the classic game with the engine version
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Allow to change the game title with DEHACKED (old Strings ONLY)
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When using Aspect Ratio Correction adjust automatically and the FOV (using parts of Crispy Doom source code)
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Add controller glyphs. The glyphs will be shown only on the menu and they support both Xbox and Playstation layouts
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Disable aim assit when freelook is active. Also added the option to re-enable the aim assist if freelook is active.
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In DOOM 2 (& Expansions) after the end game cast, show the game's Credits and if the player interact again restart the cast
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Add support for JPN PS Controller layout on and added select and back messages for the menu with a controller
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Silence haptic feedback on Demo playbacks
[DOOM3BFG]
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Fixed cinematic audio with OpenAL
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Allow to modify the Credits with new .lang files in the credits folder, and include some DOOM 3 (2019) credits
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Fix console text input on SDL2
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Extend Vertex Cache and Save File maximum size for better mod support
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Allow to set brightness in lower than 1 from the Settings
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Improve even further the classic weapon view
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Restore Health tunnel Vision Effect
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Add Japanese PS3 layout configuration (and switch) for the menus
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Add window Icon to the SDL2
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Add Option to the Advance Settings in order to enable/disable the damage motion (replaced Adaptive Tonemapping HDR)
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Remove sys_lang value limitation
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Fixed various issues related to the sRGB to RGB conversion (using code from RBDOOM)
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Fix issue with missing textures on DOOM 3 (2019)
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Remove embedded shaders (use the shaders from base/renderprogs)