github MadDeCoDeR/Classic-RBDOOM-3-BFG 1.2.7-BFA
DOOM BFA Version 1.2.7 Hotfix 1

latest releases: nightly-2024-05-08-18-07-1715191679, nightly-2024-04-24-17-13-1713978815, nightly-2024-04-17-19-26-1713382010...
3 years ago

WARNING: The game dll support is nearly complete but
there are still bugs while using them.

WARNING 2: It will break previous save files on DOOM 3

[classicdoom]

  • When using the Classic Version, show on the console the name of the classic game with the engine version

  • Allow to change the game title with DEHACKED (old Strings ONLY)

  • When using Aspect Ratio Correction adjust automatically and the FOV (using parts of Crispy Doom source code)

  • Add controller glyphs. The glyphs will be shown only on the menu and they support both Xbox and Playstation layouts

  • Disable aim assit when freelook is active. Also added the option to re-enable the aim assist if freelook is active.

  • In DOOM 2 (& Expansions) after the end game cast, show the game's Credits and if the player interact again restart the cast

  • Add support for JPN PS Controller layout on and added select and back messages for the menu with a controller

  • Silence haptic feedback on Demo playbacks

[DOOM3BFG]

  • Fixed cinematic audio with OpenAL

  • Allow to modify the Credits with new .lang files in the credits folder, and include some DOOM 3 (2019) credits

  • Fix console text input on SDL2

  • Extend Vertex Cache and Save File maximum size for better mod support

  • Allow to set brightness in lower than 1 from the Settings

  • Improve even further the classic weapon view

  • Restore Health tunnel Vision Effect

  • Add Japanese PS3 layout configuration (and switch) for the menus

  • Add window Icon to the SDL2

  • Add Option to the Advance Settings in order to enable/disable the damage motion (replaced Adaptive Tonemapping HDR)

  • Remove sys_lang value limitation

  • Fixed various issues related to the sRGB to RGB conversion (using code from RBDOOM)

  • Fix issue with missing textures on DOOM 3 (2019)

  • Remove embedded shaders (use the shaders from base/renderprogs)

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