github MadDeCoDeR/Classic-RBDOOM-3-BFG 1.2.5-BFA
DOOM BFA Version 1.2.5

latest releases: nightly-2024-05-08-18-07-1715191679, nightly-2024-04-24-17-13-1713978815, nightly-2024-04-17-19-26-1713382010...
3 years ago

WARNING: The game dll support is nearly complete but
there are still bugs while using them.

[classicdoom]

  • Overhaul and further stabilize framerate interpolation

  • Fixed spelling mistakes on the Master Levels ending messages

  • Fixed minor issue with EXPINFO

  • Add MBF's Spawn code pointer

  • Add console messages when trying to use cheat codes that are for the wrong game

[DOOM3BFG]

  • Fixed issue with SWF Ui's dynamic updates on interactions

  • Fixed issue with PDA Inventory when having all the weapons

  • Improved achievement error message

  • Like in MP now in SP the game will enforce the script FPS to the current framerate the game is running on

  • Fixed issue while changing HDR on the in game menu

  • Add self drawn flashlight icon for PDA & HUD

  • Fighting the "good" fight against the pleage known as profile.bin

  • Further improvements over full screen mode

  • Fixed issue when switching between default and alternative controller configuration

  • Add console messages when trying to use cheat codes that are for the wrong game

  • Make the game to exit instantly if it is closed during the intro

  • Fix some translation errors (in English, used Google Translate for the other languages)

  • Moved d3le player definition to another resource folder in order zBFA to not break compatibility with DOOM 3 (2019)

  • By default Soft shadows and HDR will be disabled

  • Fixed Player model Field of view Lighting

  • Add option in the controls to toggle centered classic weapon view on DOOM 3

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