WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
-
Overhaul and further stabilize framerate interpolation
-
Fixed spelling mistakes on the Master Levels ending messages
-
Fixed minor issue with EXPINFO
-
Add MBF's Spawn code pointer
-
Add console messages when trying to use cheat codes that are for the wrong game
[DOOM3BFG]
-
Fixed issue with SWF Ui's dynamic updates on interactions
-
Fixed issue with PDA Inventory when having all the weapons
-
Improved achievement error message
-
Like in MP now in SP the game will enforce the script FPS to the current framerate the game is running on
-
Fixed issue while changing HDR on the in game menu
-
Add self drawn flashlight icon for PDA & HUD
-
Fighting the "good" fight against the pleage known as profile.bin
-
Further improvements over full screen mode
-
Fixed issue when switching between default and alternative controller configuration
-
Add console messages when trying to use cheat codes that are for the wrong game
-
Make the game to exit instantly if it is closed during the intro
-
Fix some translation errors (in English, used Google Translate for the other languages)
-
Moved d3le player definition to another resource folder in order zBFA to not break compatibility with DOOM 3 (2019)
-
By default Soft shadows and HDR will be disabled
-
Fixed Player model Field of view Lighting
-
Add option in the controls to toggle centered classic weapon view on DOOM 3