github MadDeCoDeR/Classic-RBDOOM-3-BFG 1.2.3-BFA
DOOM BFA Version 1.2.3

latest releases: nightly-2024-05-08-18-07-1715191679, nightly-2024-04-24-17-13-1713978815, nightly-2024-04-17-19-26-1713382010...
4 years ago

WARNING: The game dll support is nearly complete but
there are still bugs while using them.

[classicdoom]

  • DEHACKED can now extend frames and things

  • Added A_RandomJump CodePointer

  • Removed and suppressed some sprite check ups

  • Unmapped F12 from Classic Doom's quick keys

  • Vastly improved sprite loading

  • When not in BFG mode Classic Doom errors will be treated as fatal errors

  • Add Resolution Setting on Classic Doom

  • When playing/recording Demos on Classic DOOM force framerate to 35FPS

  • Add new Menu Option on Classic Doom That allow you to change:

    • Framerate (35FPS - 40 FPS)
    • Keybindings
    • Controlleer Rumble Effect
    • Controller Layout
  • Performance optimization on Classic Doom

  • Ultimate Doom can load 10 map names per episode (instead of 9)

  • "PDA" bindable key can now open the Auto Map on Classic Doom

  • miniboss flag on EXPINFO can now be used on Ultimate Doom similarly to the mastermindboss and cyberboss

  • When launching Classic Doom use the in-game engine title name on the game's window

  • Suppress Doom 3 messages on Classic Doom when running in 2019 mode

  • Made weapon switching faster and fixed the switch order

  • EXPINFO final_text can now get full text (one line with multiple \n).

  • Ultimate Doom Maps that have final_text defined will move to the next level if it isn't the EndGame

  • Allow to load Multiple EXPINFO

  • Realign the crosshair on Classic Doom

[DOOM3BFG]

  • Remove the usage of the display modelist in order to initialize fullscreen on game's startup

  • Use and PDA buttons can be used on UI for ENTER and TAB respectively

  • Made weapon switching faster and fixed the switch order

  • Project Rename

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