WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
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Fixed bug with DOOM 2 MAP 27 teleporter secret getting triggered more than one time
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Fixed bug when using linedef special 46 with switchable textures
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When the map has no enemies, items or secrets give player 100%
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com_fixedtic will no longer affect classic Doom games
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Standard Classic Doom console output is now available for all builds
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Added Map stats
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Added material sample for loading screen shaders
[DOOM3BFG]
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All sounds will stop once a cutscene is skipped
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Handle more proper EAX after player's death
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Circling through weapons is now synced with the game's framerate in order to be more smooth