github MadDeCoDeR/Classic-RBDOOM-3-BFG 1.1.0-classic
Classic RBDoom 3 BFG 1.1.0

latest releases: nightly-2024-09-07-21-48-1725745727, nightly-2024-09-02-05-45-1725255904, nightly-2024-08-29-18-17-1724955479...
7 years ago

[classicdoom]
-Added support for Classic DOOM parameters.

-Re-enabled music for windows 8 and later OS (it's called backwards compatibility)

-Small improvement over loading pwads (handles better the _START _END markers than the Vanilla)

-Adds 4 new parameters for Classic DOOM:
-doom, -doom2: Per game parameters.
Example: -file "sharedmod.wad" -doom -file "modforDOOM1.wad" -doom2 -file "modforDOOM2.wad" that means that "modforDOOM1.wad" will open ONLY on DOOM 1
and "modforDOOM2.wad" will open ONLY on DOOM2 while "sharedmod.wad" will run on both games
-both: Parameters for both games.
Example: -both -warp 13 this will make DOOM 1 to open e1m3 and DOOM 2 to open MAP 13.
-classich: Activates classic DOOM's way of putting cheat codes.
NOTE: If you type the cheat code wrong please wait 5 seconds and then retype it.

-Add a message when you find a secret.

-Put TITLEPIC as main menu background image (with special care for DOOM2).

[cmake]
-Add support for VISUAL STUDIO 2017

-Set Configurations to only Debug.Release and Retail instead of the default ones from cmake

-Add Working Directory for Visual Studio (require cmake 3.8 and later).

-Set Start Up Project the RBDoom3BFG (instead of ALL_BUILD) for Visual Studio (require cmake 3.6 and later).

[DOOM3BFG]
-Show properly CPU architecture on console label

ADDITIONAL NOTES:
The executables has been compiled using Windows XP tools for Visual Studio under the Retail configuration.
Inside the zip files there is and a .bat file this file is to be used for putting more parameters in comparison to a desktop shortcut.
In order to insert the parameters you want right click on it and select edit from there add any parameter you want after the 'rbdoom3bfg'

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