github MOHCoopTrilogy/releases v1.9.2
MOH Coop Trilogy 1.9.2

7 hours ago

MOH Coop Trilogy v1.9.2 - Hotfix

Keybinds, Report a Bug and the update card work again. Since v1.8.8 the mod's main startup config had grown one kilobyte past what the engine can load, and the engine silently skipped the whole file on every launch. Anything that lived only there stopped working: the mod's keybinds on new installs, the Report a Bug button ("enter a description" even after you typed one), the "what's new" card after an update, and a few one-time settings fixes. The engine now loads configs up to eight times that size, and the build refuses to ship one that gets close to the limit.

Also in this update

  • The NEW OBJECTIVE card now fades for players who join a game. It could stay stuck on screen for joining players (never for the host), because the message that hides it was sent only once and could get lost on the network. It is now sent several times, and other on-screen messages that hide themselves the same way got the same treatment.
  • New installs now use the full-speed connection setting. Installs from the installer started at a quarter of the intended network rate. Existing installs are raised once on your next launch; if you change it afterwards, your choice stays.
  • Report a Bug says what actually went wrong if a report can't be sent, instead of always asking for a description.
  • Ground no longer shifts between flat and detailed as you walk (gl2).
  • Push bots get stuck far less: smarter paths around props and steep ground, better ladder and jump handling, and everyone respawns at a round reset.
  • Shadow depth bias for fresh profiles now matches the settings default.

Thanks for the reports - two players describing the objective card and the bug button is what found all of this. Keep them coming in the Discord.

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