github MOHCoopTrilogy/releases v1.9.1
MOH Coop Trilogy 1.9.1

3 hours ago

MOH Coop Trilogy v1.9.1 - Campaign Hotfix

Fixes a crash when starting the Full Campaign. Some players crashed to desktop right after "Launching campaign..." (the jump from the lobby to the first briefing). Two things lined up: one of the mod's scripts (the admin panel) failed to load, and the engine then freed that script's memory twice on the next map change. Both halves are fixed, so a future script error cannot bring this crash back. Dedicated servers could hit the same crash on a map change and are covered too.

Also in this update

  • Admin panel works again (it had been broken since 1.8.0): kick, ban, slay, god mode and teleport. Kick and ban now always target the player you picked.
  • Bots aim more like people: a short reaction time before they open fire, a slower snap onto new targets, and more misses at long range.
  • Push map reworks:
    • The Rail Yard: the track gate stays shut, so the fight runs through the buildings, the tunnel and the station lift, which bots on both sides now ride. The barbed wire, floating props and crash train are gone, and bots take the road instead of scrambling up the MG42 hill.
    • Monte Cassino: the Allies start by the knocked-out tank, the blocking doors, gate and second tank are cleared, and the Axis no longer spawn inside the prison cell.
    • Sniper's Gauntlet: the Allies start back at the mission start, the Axis hold in front of the gate, and the end building keeps its walls.
  • No more spawning under the map on Push maps.
  • Push map names now only use real place names where the mission actually takes place.
  • Wounded bots no longer flip back and forth between cover spots.

Thanks for the crash reports - that is exactly how this one got found. Keep them coming in the Discord.

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