MOH Coop Trilogy v1.8.5 - Servers Up
A hotfix on top of v1.8.4 that makes hosting rock-solid.
FIX: Hosted and dedicated servers no longer crash when they appear in the server browser.
Any server that was reachable from the internet would crash within seconds of going public. The cause was a stack overflow in the server-browser reply path: an oversized network buffer (bumped for co-op) was allocated on the stack at every hop of the getstatus/getinfo reply, and the moment a browser or scanner queried the server, the stack blew (0xC00000FD). The buffers now live off the stack, matching upstream engine practice - the fix is byte-identical on the wire, so it changes nothing about how the game plays.
This ships a new omohaaded.exe (dedicated server) and openmohaa.exe (client, which also runs listen servers), so both hosting paths are fixed.
Everything from v1.8.4 (Push best-of-3 with side swaps, the armory DONE fix, co-op-style MP medkits, walkable m3l3 breaches, Push ambient sound) is included.
Updates automatically on your next launch.