github MOHCoopTrilogy/releases v1.8.0
MOH Coop Trilogy 1.8.0

latest releases: v1.10.62, v1.10.61, v1.10.60...
one month ago

MOH Coop Trilogy v1.8.0 - "Changing Sides"

Push mode

  • Best-of-3, sides swap every round. First team to two round wins takes the match, and the two teams swap which end of the map they attack after every round - in place, with no map reload.
  • Per-team compass. Your compass arrow now points at the fixed enemy end you are pushing toward, instead of drifting with the contested line.
  • m3l3 opens up for Push. The campaign tank-wall breaches are recreated so the allies have a route forward, and bots climb the ledge the axis used to get stuck on.
  • Push maps play their ambient environmental audio again (no music track).

Multiplayer medkits

  • MP medkits now match the co-op feature: the same medkit icon and bandage count on the HUD, the same self-heal channel, text, effects and sounds. When hurt, hold [USE] while standing still to bandage up.

Visuals

  • Shadow bleed-through fix. Object shadows (trees, buildings) no longer render through the ground, including at long range. Foliage shadow casting is off and the far shadow-cascade depth bias is widened; both are live-tunable if you want to retune them.

Updates automatically on your next launch.

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