MOH Coop Trilogy (HZM) — v1.7.8 "Front Lines"
Multiplayer overhaul: a real Push mode, much smarter bots, and a modern scoreboard.
Push mode — rebuilt as a true tug-of-war
- Both teams now fight over one shared battle line: the side with more players at the front drives the line forward; lose the ground and it's pushed back.
- Reach the enemy end to capture a point; every round resolves to a winner (most captures, else who pushed furthest) — no more stalemates.
- Ordered per-team spawns relocate to your line as it moves, decoded from the original OwN-3m-All / ViPER "King of the Map" data for all 7 campaign maps. Credit to OwN-3m-All and ViPER.
- Per-map path openers (gates swing open, doors unlock, obstacles clear) so the campaign corridors are traversable.
Smarter multiplayer bots
- Bots now see off-axis threats, hear gunfire, react to being shot from behind, take cover, and their aim tightens realistically instead of snapping.
- Bots play the objective across CTF, Demolition, Base Assault, Domination, KOTH, Assassination and Push.
- Fixed: bots no longer spawn stacked on top of each other on the campaign maps (a spawn-registration bug that also affected other MP modes).
Modern scoreboard
- New dark-glass look with flat, gold-accent column headers; your own row is highlighted.
- A shared co-op/MP Rank column — and it now shows your real rank instead of a dash.
Also
- The modern co-op compass is now used in multiplayer too.
All co-op play is unaffected — every change is multiplayer-only or gated so co-op behaves exactly as before.