github MOHCoopTrilogy/releases v1.7.8
MOH Coop Trilogy 1.7.8

latest releases: v1.10.63, v1.10.62, v1.10.61...
one month ago

MOH Coop Trilogy (HZM) — v1.7.8 "Front Lines"

Multiplayer overhaul: a real Push mode, much smarter bots, and a modern scoreboard.

Push mode — rebuilt as a true tug-of-war

  • Both teams now fight over one shared battle line: the side with more players at the front drives the line forward; lose the ground and it's pushed back.
  • Reach the enemy end to capture a point; every round resolves to a winner (most captures, else who pushed furthest) — no more stalemates.
  • Ordered per-team spawns relocate to your line as it moves, decoded from the original OwN-3m-All / ViPER "King of the Map" data for all 7 campaign maps. Credit to OwN-3m-All and ViPER.
  • Per-map path openers (gates swing open, doors unlock, obstacles clear) so the campaign corridors are traversable.

Smarter multiplayer bots

  • Bots now see off-axis threats, hear gunfire, react to being shot from behind, take cover, and their aim tightens realistically instead of snapping.
  • Bots play the objective across CTF, Demolition, Base Assault, Domination, KOTH, Assassination and Push.
  • Fixed: bots no longer spawn stacked on top of each other on the campaign maps (a spawn-registration bug that also affected other MP modes).

Modern scoreboard

  • New dark-glass look with flat, gold-accent column headers; your own row is highlighted.
  • A shared co-op/MP Rank column — and it now shows your real rank instead of a dash.

Also

  • The modern co-op compass is now used in multiplayer too.

All co-op play is unaffected — every change is multiplayer-only or gated so co-op behaves exactly as before.

Don't miss a new releases release

NewReleases is sending notifications on new releases.