MOH Coop Trilogy v1.7.7 - "Reinforcements"
Three new multiplayer modes, smarter bots, and two combat modifiers. Everything below is multiplayer-only and completely isolated from co-op.
New modes
- Domination - three capture points held at once; holding more scores faster. First team to the limit wins.
- Countdown - each team has a doomsday timer. Find and hold the enemy's radio to drain their timer; when it hits zero, they explode. Drop the radio when you die. (Imported from the real Countdown mod.)
- Assassination - one team has a marked VIP (tougher, tracked on the compass). The other team hunts them; the VIP's side scores for keeping them alive, the hunters score for taking them down.
Smarter bots
- MP bots now push objectives instead of only run-and-shoot. In King of the Hill they move to the hill, in Domination they contest the points, in Assassination the hunters go after the VIP. (Co-op AI is a separate system and is completely unchanged.)
New combat modifiers (console-toggleable, off by default)
coop_mpOneShot 1- One-Shot Kill: any hit is lethal. Works on every mode.coop_mpOneAmmo 1- Single-Round Ammo: one bullet, refills on a kill. Pair it with One-Shot for "One in the Chamber."
Fixes
- Build-A-Base now spawns you correctly on its campaign maps (it was missing player spawns there).
- The multiplayer mode menu got a cleaner three-column layout for all 15 modes.
Co-op is untouched by all of the above - every multiplayer change sits behind the isolated MP framework, verified 22/22 on the isolation contract.