github MOHCoopTrilogy/releases v1.7.7
MOH Coop Trilogy 1.7.7

latest releases: v1.10.63, v1.10.62, v1.10.61...
one month ago

MOH Coop Trilogy v1.7.7 - "Reinforcements"

Three new multiplayer modes, smarter bots, and two combat modifiers. Everything below is multiplayer-only and completely isolated from co-op.

New modes

  • Domination - three capture points held at once; holding more scores faster. First team to the limit wins.
  • Countdown - each team has a doomsday timer. Find and hold the enemy's radio to drain their timer; when it hits zero, they explode. Drop the radio when you die. (Imported from the real Countdown mod.)
  • Assassination - one team has a marked VIP (tougher, tracked on the compass). The other team hunts them; the VIP's side scores for keeping them alive, the hunters score for taking them down.

Smarter bots

  • MP bots now push objectives instead of only run-and-shoot. In King of the Hill they move to the hill, in Domination they contest the points, in Assassination the hunters go after the VIP. (Co-op AI is a separate system and is completely unchanged.)

New combat modifiers (console-toggleable, off by default)

  • coop_mpOneShot 1 - One-Shot Kill: any hit is lethal. Works on every mode.
  • coop_mpOneAmmo 1 - Single-Round Ammo: one bullet, refills on a kill. Pair it with One-Shot for "One in the Chamber."

Fixes

  • Build-A-Base now spawns you correctly on its campaign maps (it was missing player spawns there).
  • The multiplayer mode menu got a cleaner three-column layout for all 15 modes.

Co-op is untouched by all of the above - every multiplayer change sits behind the isolated MP framework, verified 22/22 on the isolation contract.

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