MOH Coop Trilogy v1.7.5 - "Command Post"
Hotfix for a co-op hosting crash, plus the real UberMod bomb modes.
Fixes
- Hosting co-op no longer crashes to desktop on some setups. Starting a co-op game could run a stray "dedicated server" restart that tore down and rebuilt the renderer mid-launch; on recent NVIDIA drivers that teardown crashed inside the GPU shader compiler. The in-game host button now always starts a proper listen server, so it can't happen. (A dedicated server is still launched separately, as before.) This also removes a long reload some hosts saw on every start.
- Build-A-Base loads its real build stations again, on the maps the mod was actually authored for.
- Campaign enemy AI no longer attack you in the MP arena modes. When an arena mode ran on a single-player campaign map, the map's own soldiers used to spawn in and shoot you; they're now cleared. Co-op AI is completely unaffected.
New
- Search & Destroy now loads the real AlienX Search & Destroy bomb mode on its authentic maps, instead of a stand-in.
- Cyber Attack mode added - the attack/defend variant where one team carries the bomb to the enemy's site.
- In-game map picker for Build-A-Base, Search & Destroy and Cyber Attack (the "Campaign Maps" button on the team setup board): it only lists the maps those modes actually support.
Co-op is untouched by all of the above - every multiplayer change is isolated behind the MP framework.