github MOHCoopTrilogy/releases v1.7.5
MOH Coop Trilogy 1.7.5

latest releases: v1.10.63, v1.10.62, v1.10.61...
one month ago

MOH Coop Trilogy v1.7.5 - "Command Post"

Hotfix for a co-op hosting crash, plus the real UberMod bomb modes.

Fixes

  • Hosting co-op no longer crashes to desktop on some setups. Starting a co-op game could run a stray "dedicated server" restart that tore down and rebuilt the renderer mid-launch; on recent NVIDIA drivers that teardown crashed inside the GPU shader compiler. The in-game host button now always starts a proper listen server, so it can't happen. (A dedicated server is still launched separately, as before.) This also removes a long reload some hosts saw on every start.
  • Build-A-Base loads its real build stations again, on the maps the mod was actually authored for.
  • Campaign enemy AI no longer attack you in the MP arena modes. When an arena mode ran on a single-player campaign map, the map's own soldiers used to spawn in and shoot you; they're now cleared. Co-op AI is completely unaffected.

New

  • Search & Destroy now loads the real AlienX Search & Destroy bomb mode on its authentic maps, instead of a stand-in.
  • Cyber Attack mode added - the attack/defend variant where one team carries the bomb to the enemy's site.
  • In-game map picker for Build-A-Base, Search & Destroy and Cyber Attack (the "Campaign Maps" button on the team setup board): it only lists the maps those modes actually support.

Co-op is untouched by all of the above - every multiplayer change is isolated behind the MP framework.

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