github MOHCoopTrilogy/releases v1.7.4
MOH Coop Trilogy 1.7.4

latest releases: v1.10.63, v1.10.62, v1.10.61...
one month ago

v1.7.4 — Steady Hand

Fixed: changing resolution in-game no longer crashes

Applying a new resolution briefly tears the renderer down and rebuilds it. A shader could get registered in that split second while the renderer's tables were half-built, and the game dereferenced a not-yet-valid pointer and crashed (GeneratePermanentShader). Both the gl2 and gl1 renderers now guard that teardown window, so resolution changes apply cleanly instead of crashing.

Under the hood: crashes are now traceable

Every shipped binary now includes debug symbols, archived per release. If a crash does happen, we can pin it to the exact function and line instead of a raw address — so future issues get fixed faster.

(Includes everything from v1.7.3 — the capture-overlay crash shield — and v1.7.2.)

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