v1.7.2 — Field Repairs
A stability + fixes patch on top of v1.7.1. If you were crashing to the main menu in coop, or your MP modes looked broken, this is the update you want.
Stability
- Fixed a coop crash that could kick everyone to the main menu. A rare enemy-AI script hiccup (an unreachable move target spinning an attack animation) could trip the engine's infinite-loop guard, which was set to hard-drop the server. Loop protection is now non-fatal: it kills just the runaway behavior for a frame and keeps the game running, instead of crashing you out.
Coop
- Allied soldiers now draw a Colt, not a Walther P38, when their weapon is shot out of their hands. They were falling back to the German sidearm; the fallback now follows the soldier's team.
Multiplayer modes
- Build-a-Base: all of the build stations show up again — a units bug was stacking every object onto one spot, so you only saw one.
- Base Assault & Demolition: objective/plant sites now place correctly (same units bug misplaced them).
- Progression credit: round-based modes (LMS, Search & Destroy, Freeze Tag, Demolition, Prop Hunt) now credit rounds and wins to every player who was in the round, not just the last survivor. Gun Game credits match participation, and KOTH credits a capture stat.
- Freeze Tag: the meltgun now actually thaws a frozen teammate at range.
- Push: the series score now carries across matches; Demolition gained a plant/detonation audio cue and a compass marker; Search & Destroy now scores plant/defuse and detonation wins; Build-a-Base now awards the win to the team that wins the fight.
Note for anyone still crashing on launch
If your game still crashes loading a campaign map after updating, check for extra third-party HD/animation/model paks in your home\maintt folder (large AA_HD_Project, HRRTM, geared_soldiers, xw_weapons, or newanim packs). Some of those ship malformed models/animations that crash on load — move them out and retest. They are not part of the coop mod.