github MOHCoopTrilogy/releases v1.7.1
MOH Coop Trilogy 1.7.1

latest releases: v1.10.60, v1.10.59, v1.10.58...
one month ago

v1.7.1 - Roll Out

More ways to fight, and now with armor. This release adds a new hide-and-seek mode, a full
vehicle system, brings two modes onto the single-player campaign maps, and squares away a
couple of multiplayer rules.

New: Prop Hunt

  • One team hides, disguised as ordinary map objects; the other team hunts them down after a
    short head start. Props press USE to change shape, and can move but can't shoot back. Last
    props standing (or the clock) decide the round.

New: Vehicles and emplacements

  • Drive tanks and jeeps - one player drives, a second mans the gun.
  • Man fixed Flak 88s and Nebelwerfers.
  • Anti-tank pickups: Allies get the bazooka, Axis the panzerschreck (never each other's).
    Tanks shrug off small arms - only a rocket kills one, so those pickups matter.
  • Destroyed vehicles blow up and respawn; hold USE beside an unoccupied enemy vehicle to
    capture it. A crew HUD shows the vehicle, its health, and your crew.
  • Available on five converted single-player campaign maps.

New: Campaign maps for Base Assault and Push

  • Base Assault and Push now play on real single-player campaign maps, not just the deathmatch
    arenas - reached from a "Campaign Maps" button on the team setup screen.

New: Spawn protection

  • A few seconds of invulnerability right after you respawn, dropped the instant you open fire,
    so you can't be farmed on the spawn.

Modes tuned

  • Demolition is now truly two-way: either team plants a charge on the enemy's bomb site.
  • Freeze Tag gains a meltgun - aim and fire at a frozen teammate to weld them free faster than
    standing next to them.

Fixes

  • Medkits no longer let you channel a heal at full health, and can no longer refill a
    Down-But-Not-Out absorption pool (an accidental near-invincibility). They top you to your
    real max health, nothing more.

Coop players: nothing here changes your game. Every multiplayer system is gated off on coop
maps and the build enforces that isolation automatically.

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