The biggest visual and quality-of-life pass yet, plus a hardened server.
New
- Modern compass bar. A clean compass strip now rides the top of the coop HUD — live bearing and objective markers, replacing the old round ring. The kill feed tucks in beneath it, and it fades with the rest of the HUD.
- A sharper, moodier battlefield. Better shadows (with foliage shadows), an ACES film tone curve that now survives every map load, exposure-aware bloom, per-map fog and a light per-map colour grade — tuned map by map.
- Supersampling. A new render-scale option (AMD FSR 1) renders the world above native resolution for a crisper image. Default 1.0 = unchanged.
- Soft particles. Smoke, fire and dust blend into the world instead of cutting a hard edge.
- Field Settings + Host Rules. Rebuilt to fit the screen, with 14 new options and a separate host-rules screen.
Fixed
- The stamina dial now fades out with the rest of the HUD.
- A rare crash entering the second Sicily mission (e1l2) is gone.
- Multiplayer friendly fire works correctly again.
Under the hood: a hardened dedicated server (the exe now filters every server-origin command) and the groundwork for the multiplayer modes coming next — with coop kept fully isolated from all of it.