github MOHCoopTrilogy/releases v1.4.6
MOH Coop Trilogy 1.4.6

latest releases: v1.10.19, v1.10.18, v1.10.17...
one month ago

Six systems that were built but never actually running, plus a co-op scaling fix.

Voice commands work now — press X. The radio wheel has been silent on every campaign map in all three games. Two separate causes: the voice lines were tagged deathmatch-only, and the key that opens the wheel was already taken by the rifle bash.

Hit markers. White X when you land a hit, red when they go down.

Squad radar was lying to you. It reached about one room, and anyone you couldn't see was drawn stuck to the rim regardless of real distance — direction only, never distance. Both fixed; range now covers real ground.

Difficulty stopped punishing you for being down a man. Enemy numbers, accuracy and reinforcement wave size counted connected players, so a spectator or a teammate bleeding out still counted as a full fighter. It also picked enemy counts in the level's first frame while people were still loading, so a four-player game often populated as if two of you turned up.

The revive prompt stopped vanishing. An objective banner popping mid-revive wiped the prompt and both progress bars for the rest of the 90-second bleed-out.

Objective reward drops. Smoke or binoculars near your objective, on nine maps.

Also: weapon bracing on cover and while prone, enemies shot in the hand draw a sidearm instead of standing there empty-handed, and an Omaha Beach pass.

None of this has been playtested yet — if something misbehaves, Report a Bug in the menu comes straight to us.

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