github MOHCoopTrilogy/releases v1.2.9
MOH Coop Trilogy 1.2.9

latest releases: v1.10.9, v1.10.8, v1.10.7...
one month ago

MOH Coop Trilogy v1.2.9

The long-session freeze is fixed

If you played for a few hours and then hit a map that hung forever on the loading screen, that was
this. It got blamed on whichever map you happened to reach — but the map was never at fault.

Every animated model registers its bone names into a shared lookup table. That table is never
emptied between maps
, so it is a running total for your whole play session, not per-map. Once it
filled up, the next map to ask for a new bone died on the loading screen. Load that same map first
from a fresh launch and it works perfectly, which is exactly why it looked random.

The ceiling is now sized against the whole trilogy rather than guesswork: every model in the game
needs 4,589 entries, and the limit is now 16,384. The old limit was 2,560 — below what the game
can actually demand
, so a long enough session was always going to fall over eventually. It can no
longer be reached, and if it somehow were, it now skips a single bone instead of killing the map.

You do not need to change anything. Long sessions and full-campaign runs are safe.

112 hidden blueprints across 30 missions

Blueprints are now placed and live on 30 missions across all three campaigns — 112 of them, tucked
into places worth looking. They feed the Paper Trail / Draughtsman / Archivist / The Whole
Portfolio
challenge chain, and your total is tracked on the Service Record.

More are still going in, so the top tier stays at 104 for now — nobody mid-progress loses a
completion when the rest land.

Also in this release

  • Quiet takedowns on another mission. The contain system — approach unseen, take a sentry out of
    the picture without raising the alarm — is now enabled on a second stealth map.
  • Your gas mask is visible when you wear it. It was being applied but never drawn in coop.
  • Briefing text no longer runs off the screen. The "go loud or go quiet" mission brief overflowed
    its panel; it now wraps onto two lines.
  • Weather restored on a mission that lost it. One map had stopped storming because its weather
    was arriving through a single-player-only path that coop never runs.

Installing

Already playing? Nothing to do — you update automatically on next launch.

New here? The full installer is ~6.8 GB and is published periodically rather than with every
release, so the current one is v1.2.8. That is the right one to use: it brings itself up to
v1.2.9 the first time you launch. Download all five files into the same folder and run the exe —
the exe is a small stub and cannot install anything without the .bin parts beside it.

It installs to its own folder and does not touch your GOG install or any vanilla OpenMOHAA
install
— nothing is overwritten, patched or moved, and it needs no administrator rights.

Still worth knowing

This is built and tested around cooperative play. Single-player and competitive multiplayer are not
regression-tested — try them at your own risk. Debug controls (noclip, god mode) are still present.

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