github MOHCoopTrilogy/releases v1.2.6
MOH Coop Trilogy 1.2.6

latest releases: v1.10.3, v1.10.2, v1.10.1...
one month ago

Phase C - the stealth contain on Naxos Base (m2l2a)

An officer stopping you is no longer a fail state. Approach him alone, press USE, and you get a guaranteed silenced-pistol bash - he goes down staggered, you finish him quietly. Nobody sees the body? Situation Contained. Somebody does? Situation Escalated - Weapons Free, the real alarm goes off, and the squad gets their loadouts back.

The body then stays findable for the rest of the mission. Any German who actually sees it reacts, one walks over and stands guard over it, and if you are still hanging around when he does - your cover is blown.

This route is off by default (coop_stealthStart 0) while it gets more testing. Everything below is live for everyone:

New

  • Naxos sabotage now shows a hold-progress bar instead of spamming messages, tells you the plan when you enter the room, and only prompts when you are actually looking at the device
  • Your loadout screen now shows the starting weapons a new player is issued, instead of appearing empty

Fixed

  • Hold [USE] to heal player no longer sticks on your screen for the rest of the map
  • Silenced weapons no longer give your position away - a mistimed shot was being broadcast to every enemy within 1024 units as if it were an explosion
  • The cover-blown kit now arrives raised and loaded instead of holstered and empty
  • HUD prompts clear properly when you go spectator

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