github MOHCoopTrilogy/releases v1.2.5
MOH Coop Trilogy 1.2.5

latest releases: v1.10.0, v1.9.2, v1.9.1...
one month ago

Stealth and scene-AI repair pass.

FIXED

  • Papers checkers no longer freeze after accepting your papers.
  • Guards no longer attack you because ANOTHER player drew a weapon across the map. Five disguise checks were testing a value that was always true and never guarded anything; they now check the player actually in front of them.
  • Card players, welders, crate crews, the wrenchman and the Naxos scientists keep working their posts. The coop AI-personality system was proning and re-tasking scripted scene actors, and sending them on impossible walks (138 failed path attempts per run on m2l2a alone).
  • MG42 nest gunners animate on every map, including custom ones. The animation pack was only loaded on maps that shipped native nests.
  • Auto-cover works. v1.2.4 shipped the settings toggle without the engine feature behind it.
  • Objective prompts repaired across all three campaigns (27 maps).
  • Server crash fixed: an unguarded null dereference in the disguise sight trace, reachable whenever a client is mid-connect or mid-reconnect.
  • Bumping into an AI no longer blinds it to disguises permanently, and no longer destroys the scene it was acting in. It also now judges the collision against the player who actually bumped it, instead of always the host.
  • Quietly sabotaging the Naxos no longer strands the scientist mid-conversation.

NEW

  • Hold USE at the Naxos prototype to sabotage it quietly. No shot, no blown cover.

NOTE
Blueprint pickups on m2l2b are still not working and are being tracked.

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