github MOHCoopTrilogy/releases v1.2.3
MOH Coop Trilogy 1.2.3

latest releases: v1.9.0, v1.8.9, v1.8.8...
one month ago

Service Record crash fixed - opening it could hard-crash the game with "Too many cvars". The cvar table is raised and now warns long before it fills.

Allied squads are survivable. Squadmates scale with player count and go DOWN instead of dying - stand over them to get them back up. Missions that fail when your squad is wiped now warn you as you lose people, and say so as a real objective.

Mortars and shells wound allies again. Allied soldiers were silently immune to every world explosion, so nothing could bleed or gib them. That is now opt-in, for mission-critical NPCs only.

New objectives flash on screen when you get them, so you are not guessing what to do.

Placeable AA emplacements - mannable Flak 88 and quad-20mm, both crewed, and the crew steps aside when you take the gun. The old flak also gained the carriage it was missing.

Also: debug text no longer prints over your screen, manned MG42 nests added to two maps, and a batch of script errors fixed.

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