github MOHCoopTrilogy/releases v1.10.29
MOH Coop Trilogy 1.10.29

latest releases: v1.10.31, v1.10.30
4 hours ago

v1.10.29 - Smarter Germans, cleaner HUD, a better Armory

Smarter enemy AI

  • The officer's bodyguards and reinforcements now use squad tactics - bounding forward under cover, sharing alerts - instead of all running at the nearest player.
  • Reinforcement waves form up at a believable entry point out of your sight before coming in.
  • German soldiers shout about what is actually happening - spotting you, taking fire, reloading, man down, "officer hit!" - with matching facial expressions, instead of random barks.
  • After the officer dies, his radio keeps calling in backup until you destroy it.
  • New: the officer can call an MG42 team that sets up covering him (or his radio) - deadly, but it needs time to set up and can be flanked.
  • Reinforcements throw real smoke screens between you and them and use them to cross open ground.
  • No more officers, bodyguards or reinforcements standing around doing nothing.

HUD

  • Every HUD element fades out and back in together.
  • The health bar and the medkit / ammo / sandbag icons line up as one group.
  • Mod messages, hints and objective text appear in the small feed above the HUD instead of the top left.
  • No gameplay icons in lobbies or briefings; small player names everywhere.

Armory (Loadout)

  • Locked items can no longer be equipped by mistake - clicking one shows what unlocks it.
  • Finishes need the gun mastered first; the variant button is locked until earned; your equipped guns are marked.
  • DONE refuses to close while anything locked is selected ("Equipment Pre-Requisite Not Met").
  • Fast clicking never loses a pick, and every gun is framed properly in its slot.

Lobby and loading

  • Lobby soldiers chain 31 of the game's own animations smoothly - stretches, push-ups, jumping jacks, a full smoking break and more.
  • The mod's loading art now shows everywhere, including lobbies and briefings.

Coming soon (in this update, switched off while we test): a German counter-attack after the main objective (coop_counter 1), and alarms on more maps that guards run to raise (coop_alarm 1).

Public co-op servers: MOH Coop Trilogy #1, #2 and #3 run the whole trilogy back to back - find them in Multiplayer > Join Game, and come say hi on Discord.

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