Quick Hands
- Quick draw (hold H) now really is faster than switching weapons: the long gun swings down onto its sling while your pistol snaps up, about 6-7 times quicker than a normal switch, and letting go brings the main gun straight back - fluid, one-handed, no empty frames.
- Sprinting is a bit faster, and when you run out of stamina you drop back to a normal run right away (first and third person) instead of slow-motion sprinting.
- Authentic reloads: drum Thompsons and the MP18 swap their drums, the .30 cal and MG42 open the top cover and lay in a belt, the C96 loads from the top with a stripper clip, the Lewis gun and DP-28 swap their pans, the M1 Carbine swaps a box magazine, scoped bolt rifles load one round at a time, and revolvers throw out their spent cases. Hands and arms move naturally - no more bent wrists.
- Cleaner screen: the stack of bold messages on the left is gone. Events now show as a small fading feed above your health, repeats stack ("x3"), and rank/challenge news is saved for the new mission debrief (DEBRIEF on the main menu).
- Bleeding out is shown by a thin ring around the crosshair, a fading screen and your heartbeat instead of big text. Downed teammates show a medic icon with their time left, and surrendering Germans wear a badge.
- Paratrooper planes and bombers are now actually visible: C-47s fly in formation and drop their sticks from the door, Stukas dive and pull out, flak can bring down a C-47 in front of you, and German planes can be shot down with MGs and AA guns.
- Water and wet ground look right: no more hard lines along edges or chalky white puddles.
- Voices fixed: Americans, British, Germans, Italians and Soviets only use their own lines, female characters have their own pain sounds, out-of-place campaign lines are gone, and new music cues mark new objectives, alarms and cleared areas.
- In multiplayer, bots' healing and pain sounds now come from where they are instead of playing in your head.
- Germans no longer hurt themselves or their squad with their own grenades, rockets and prone guns.
- Late joiners on disguise missions spawn disguised while the mission is still quiet.
- The crosshair hides while your gun is braced on a wall or ledge.
- New loading tips explain the High-Ranking Officer's reinforcements and how to handle them.