Visuals
- HD skyboxes are on by default, with the seams between sky faces removed. HD moving clouds too.
- 120 textures had their visible tiling lines repaired, and ground textures are colour-matched to the original game on coop and multiplayer maps.
- Dust storms roll in on the desert maps with wind and sand, and multiplayer maps now have weather.
- Searchlights and vehicle lamps glow properly again.
Gameplay
- New Coop Hardcore host rule: 250 HP cap, one medkit, no crosshair or HUD helpers, respawn waves.
- Bots work in pairs, check corners and doorways, keep their pace when glancing around, throw grenades more safely and spread across both Push flanks.
- MG42 gunners stay on their guns.
- Lobbies no longer contain enemy soldiers.
- Enemy snipers see as far as normal once a dust storm clears.
Fixes
- Bizerte Harbor loads again on the default renderer.
- Pressing Apply in the graphics options no longer crashes the game or blanks the menu text.
- Multiplayer: fixed server overloads that could stop a Push round from starting or stall challenge progress after a team win.
- Script errors on Lobby 8 fixed.