MOH Coop Trilogy v1.1.52 - Co-op Stability Pass
The whole trilogy was re-tested with 4 PLAYERS and the script-error storms that could break scripted content in co-op are gone. 46 of 54 missions now run completely clean at four players; the rest are down to a handful of harmless cosmetic warnings.
FIXES
- Restored missing enemies: an addon-spawn bug meant intended German soldiers never appeared on several Spearhead/Breakthrough maps. They are back on patrol.
- Killed the co-op error storms: $player was being used as a single target across dozens of scripts (escort missions, tank/vehicle warnings, alarms, ambient planes) and errored with 2+ players. Those systems now work in co-op.
- Weather and shutters: rain, wind, thunder and window-shutter timing were uninitialized in co-op and spammed errors on the Sniper Town and jeep maps. Fixed with the game's own documented defaults.
- Turrets and tanks: turret reinforcement spawning, enemy-tank targeting, and vehicle-crew spawning all fixed.
- Scripted scenes: cut-scene entities that do not exist in co-op no longer error-spam (Omaha intro, convoy/bridge scenes, battle house, and more).
- Misc: several map-script compile/logic fixes caught along the way.
NO FEATURES LOST
Everything that changed was either broken in co-op before (and now works) or restored content that was missing. Solo / single-player play is unchanged.
Updates automatically on your next launch.