github MOHCoopTrilogy/releases v1.1.52
MOH Coop Trilogy 1.1.52

latest releases: v1.10.35, v1.10.34, v1.10.33...
3 months ago

MOH Coop Trilogy v1.1.52 - Co-op Stability Pass

The whole trilogy was re-tested with 4 PLAYERS and the script-error storms that could break scripted content in co-op are gone. 46 of 54 missions now run completely clean at four players; the rest are down to a handful of harmless cosmetic warnings.

FIXES

  • Restored missing enemies: an addon-spawn bug meant intended German soldiers never appeared on several Spearhead/Breakthrough maps. They are back on patrol.
  • Killed the co-op error storms: $player was being used as a single target across dozens of scripts (escort missions, tank/vehicle warnings, alarms, ambient planes) and errored with 2+ players. Those systems now work in co-op.
  • Weather and shutters: rain, wind, thunder and window-shutter timing were uninitialized in co-op and spammed errors on the Sniper Town and jeep maps. Fixed with the game's own documented defaults.
  • Turrets and tanks: turret reinforcement spawning, enemy-tank targeting, and vehicle-crew spawning all fixed.
  • Scripted scenes: cut-scene entities that do not exist in co-op no longer error-spam (Omaha intro, convoy/bridge scenes, battle house, and more).
  • Misc: several map-script compile/logic fixes caught along the way.

NO FEATURES LOST
Everything that changed was either broken in co-op before (and now works) or restored content that was missing. Solo / single-player play is unchanged.

Updates automatically on your next launch.

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