Restored from the original game (built by the devs, never switched on):
- Weapons on your back - your stowed rifle now rides your spine, pistol sits on your hip. Works for every gun and for AI too: idle sentries finally carry slung rifles instead of bare hands.
- Helmets fly off - headshots visibly send helmets spinning off with a clatter, then they rest by the body.
- 15 cut voice lines return on five maps: truck-chase callouts, minefield coaching, the full medic scene, the night-drop roll-call.
MOH: Frontline audio integration:
- Battle chatter - nearby soldiers now shout during firefights: German spotted/panic/tactics calls and US squad barks (135 curated lines, all positional).
- 150 new death cries - the death-sound pool grows to 484.
- Distant-war ambience on every mission - each map now has a fitting battle soundscape (harbor, occupied town, urban war, countryside front, industry) that ducks during your own fights.
Variety & polish:
- 2 new wardrobe helmets (Netted + Cigarettes, Lieutenant) - 34 total
- Grenadier webbing on about a third of enemy riflemen - waves look less cloned
- Cleaner audio playback engine-wide (highest-quality resampler)