NEW
- THE ARMORY - build your own loadout: 2 primaries, a sidearm and a grenade type from a 69-weapon roster with live 3D previews and stat bars. Open it from the main menu ARMORY button or the LOADOUT button in any lobby. Picks save to your profile and apply at the start of every mission (mission-critical weapons are still issued automatically).
- Head bobbing - subtle while moving, heavier when sprinting, damped while aiming. Tune with cg_headbobScale or disable with cg_headbob 0.
- Headgear wardrobe - the helmet switcher now covers 32 helmets, caps and hats across US, British, German and Italian forces, each fitted exactly to your soldier.
- Free-aim pitch - in third-person free camera your weapon now follows your aim up and down while the camera roams.
- Made It To The End - bonus XP for reaching the mission exit alive, and the squad now freezes during the end-of-mission debrief.
- Shellshock - nearby explosions ring properly, and going down adds an atmospheric layer while you wait for a revive.
BUG FIXES
- Enemies across the whole trilogy now actually throw grenades - and kick yours back. An engine bug had been suppressing nearly all of it.
- The 18 imported weapons: fixed hip-fire, missing bolt-action animations, silent gunshots on Spearhead/Breakthrough maps, and first-person animation inheritance.
- Fixed the friendly Sherman turning on players in Breakthrough mission 1.
- Objectives from a previous mission no longer linger on screen after switching missions.
- The bomb timer keeps the HUD awake, and the objectives key properly unfades it.
- Challenge toasts no longer promise unlocks that do not exist yet; center-screen messages are smaller; the rank-up ping briefly ducks game audio.
- Engine: fixed page-switched menu buttons being unclickable, a client filter that silently blocked mod handshakes, a crash in the error handler when the variable table filled (limit also doubled), and menu 3D previews now auto-frame any model.