MOH Coop Trilogy v1.1.46
A stability & fixes update — repairs to Breakthrough missions whose scripts were silently broken in the co-op conversion, plus the objectives-menu restyle.
Bug Fixes
- Breakthrough "e3l2" (tank map) - tank AI and cannons were completely dead. One script had a stray
}{and another was missing a}, which silently fails the entire file in GameScript. Tanks now think and fight, and the mountable cannons work again. - Breakthrough final mission "e3l4" - the ending cinematic never played. The outro script was missing an opening brace and failed to compile; the end-of-campaign cinematic and credits are restored.
- Breakthrough enemy wounded-reactions (16 fixes). AI "react when shot" hooks across the campaign used
waittill pain, which never fires on OpenMOHAA; converted towaittill damageso wounded enemies respond properly. - These were the same class of silent script-break we fixed on the Tiger-tank missions. A full two-pass audit of both expansion campaigns (Spearhead + Breakthrough, 179 script files) confirms everything else compiles and every map is correctly wired for co-op.
Objectives menu
- Restyled the objectives panel back to the classic framed look - grey title bar, "Mission Objectives:" header, grey row plates, checkboxes - while keeping the word-wrapping, so long objectives read cleanly instead of clipping.
Small download (~18 MB); updates automatically on your next launch.