github MOHCoopTrilogy/releases v1.1.36
MOH Coop Trilogy 1.1.36

latest releases: v1.10.19, v1.10.18, v1.10.17...
3 months ago

MOH Coop Trilogy 1.1.36 - Third-person combat overhaul + smart HUD

THIRD-PERSON COMBAT

  • Hold aim: smooth over-the-shoulder combat view (tuned defaults, live-tunable)
  • Mouse wheel UP while aiming: hands off into full iron sights; wheel DOWN returns to the shoulder view
  • True-aim crosshair: in third person the crosshair is projected onto the exact bullet impact point at any range
  • Shoulder aim gets the ADS focus vignette/DoF and a true aimed-walk speed (coop_adsSpeedMult3p)
  • New default chase framing (back 65 / up 10), fully tunable

SMART HUD

  • HUD chrome (health, ammo, score, gadgets, team logo, icons) fades out after 5 quiet seconds and snaps back on combat, damage, aiming, pickups, and objective updates
  • Compass always stays visible; below 25% health the HUD never hides
  • coop_hudFade 0 restores the classic always-on HUD

MISSION FIXES (e3l3 Fortress Bunker)

  • Clean armored-car jump-out: no more stuck players, floating cannon, or mid-air landings
  • Officer boss removed from the convoy-ride mission (waves were wedging the vehicle)
  • Ride watchdog: the armored car recovers itself if it ever stalls on a barrier

ENGINE

  • Vehicle turret detach is now a crew-eject order (guns stay mounted)
  • Server learns the client shoulder-aim stage via userinfo for correct movement speed

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