MOH Coop Trilogy 1.1.36 - Third-person combat overhaul + smart HUD
THIRD-PERSON COMBAT
- Hold aim: smooth over-the-shoulder combat view (tuned defaults, live-tunable)
- Mouse wheel UP while aiming: hands off into full iron sights; wheel DOWN returns to the shoulder view
- True-aim crosshair: in third person the crosshair is projected onto the exact bullet impact point at any range
- Shoulder aim gets the ADS focus vignette/DoF and a true aimed-walk speed (coop_adsSpeedMult3p)
- New default chase framing (back 65 / up 10), fully tunable
SMART HUD
- HUD chrome (health, ammo, score, gadgets, team logo, icons) fades out after 5 quiet seconds and snaps back on combat, damage, aiming, pickups, and objective updates
- Compass always stays visible; below 25% health the HUD never hides
- coop_hudFade 0 restores the classic always-on HUD
MISSION FIXES (e3l3 Fortress Bunker)
- Clean armored-car jump-out: no more stuck players, floating cannon, or mid-air landings
- Officer boss removed from the convoy-ride mission (waves were wedging the vehicle)
- Ride watchdog: the armored car recovers itself if it ever stalls on a barrier
ENGINE
- Vehicle turret detach is now a crew-eject order (guns stay mounted)
- Server learns the client shoulder-aim stage via userinfo for correct movement speed