MOH Coop Trilogy 1.1.34
THE BIG ONE
- FIXED: hard crash loading m1l2a / m1l2b / m1l3c (and potentially other maps): patrol AI dereferenced the not-yet-spawned player entity while a client was connecting. Verified fixed.
- Crash forensics: hardware faults are no longer converted into anonymous aborts - dumps now carry the true faulting context; hzm_fatal.log names uncaught errors.
PERFORMANCE
- New zzzzzzz_dds_hdmem.pk3 (973 MB): DXT-compressed siblings for 2,370 HD textures that previously loaded uncompressed. Far lower RAM use during map load + faster loads. Visual quality unchanged (UI/HUD art excluded by design).
BALANCE
- Officer boss: 1500 -> 1200 HP, bodyguards 800 -> 640 (-20%); canteen thresholds scaled
- Officer accuracy 85 -> 70 + shorter vision (2400), bodyguards 70 -> 60 + vision 2200
- Officer reinforcement calls now on a 45s cooldown (coop_officerWaveCooldown) - no more wave spam while his HP drains
- Paratroopers: accuracy 85 (snipers 90), spot enemies twice as fast as any enemy AI
UI
- What's New card redesigned as a manila field-report folder with grouped sections, covering the full patch day