MOH Coop Trilogy 1.1.33
GAMEPLAY
- Spawn protection: 8 seconds of invulnerability after every spawn/respawn (coop_spawnProtect)
- DBNO: a medkit revive that lands after you were shot dead while downed now stands you back up where you fell (coop_dbnoCorpseRevive window)
- Sniper scopes: scoping in third person now snaps to first person - reticle equals true aim (the 3rd-person inaccuracy was camera parallax)
- Sandbags: much easier placement - longer reach (350u) + floor-snap when aiming at walls/horizon
- Ammo box: drop-only (no pickup), each squadmate gets 2 refills per box (coop_ammobox_refills)
- Officer stuka/artillery: impacts scatter over a real area, and you HEAR the plane/incoming call ~10 seconds before the first impact
- Attack dogs bite for half damage (coop_dogDamage)
- Enemy AI on mounted MG42s now overheats like players do, and hits far softer (coop_mg42AiDamage)
- Paratroopers now engage officer reinforcement waves (new engine attackentity + wave roster)
STABILITY / TOOLING
- Crashes now log WHY (e.g. "out of memory") to qconsole.log + hzm_fatal.log; crash reports attach it
- Updater: live progress window, Update Complete confirmation popup, in-game What's New card at the main menu after each update
- Updater hardening: manifest path guard (can never write outside its own install), dual-manifest CDN-staleness fix