github MOHCoopTrilogy/releases v1.1.33
MOH Coop Trilogy 1.1.33

latest releases: v1.10.19, v1.10.18, v1.10.17...
3 months ago

MOH Coop Trilogy 1.1.33

GAMEPLAY

  • Spawn protection: 8 seconds of invulnerability after every spawn/respawn (coop_spawnProtect)
  • DBNO: a medkit revive that lands after you were shot dead while downed now stands you back up where you fell (coop_dbnoCorpseRevive window)
  • Sniper scopes: scoping in third person now snaps to first person - reticle equals true aim (the 3rd-person inaccuracy was camera parallax)
  • Sandbags: much easier placement - longer reach (350u) + floor-snap when aiming at walls/horizon
  • Ammo box: drop-only (no pickup), each squadmate gets 2 refills per box (coop_ammobox_refills)
  • Officer stuka/artillery: impacts scatter over a real area, and you HEAR the plane/incoming call ~10 seconds before the first impact
  • Attack dogs bite for half damage (coop_dogDamage)
  • Enemy AI on mounted MG42s now overheats like players do, and hits far softer (coop_mg42AiDamage)
  • Paratroopers now engage officer reinforcement waves (new engine attackentity + wave roster)

STABILITY / TOOLING

  • Crashes now log WHY (e.g. "out of memory") to qconsole.log + hzm_fatal.log; crash reports attach it
  • Updater: live progress window, Update Complete confirmation popup, in-game What's New card at the main menu after each update
  • Updater hardening: manifest path guard (can never write outside its own install), dual-manifest CDN-staleness fix

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