This build adds several new features and fixes some mostly minor bugs.
THIS BUILD IS NOT LOCALIZED TO GERMAN.
If you want to help localize ME3Tweaks Mod Manager, please come to the ME3Tweaks Discord.
The GUI Compatibility Pack Generator is scheduled for deprecation, pending an update for the Interface Scaling Mod. Once this mod is updated, the GUI Compatibility Pack Generator will no longer be necessary, as they won't override files anymore. As of SP Controller Support 3.0, a GUI Compatibility Pack for that mod is no longer required.
New features
- Mod deployment now has blocking checks that will prevent a mod from being deployed to 7z if the checks fail. Not all checks will trigger this.
- New tool ported from ME3CMM: Keybinds Injector. Place a me3-bioinput.xml file in
C:\ProgramData\ME3TweaksModManager\keybindsoverrideand inject them into the game. These are no longer injected into a mod (rather they inject into a game), however they can be automatically injected into ModMaker mods in the options panel. - New tool: Origin in-game disabler. This will install my proxy d3d9.dll that will make Origin unable to inject it's overlay into the application. This overlay has a significant performance impact on the Steam version of ME3 and the Origin version of ME1, however due to a bug (maybe?) in Steam <-> Origin handling, the ME3 version can't actually be manually disabled in the Origin settings.
- Basegame File Identification Service - 'Modified basegame files' in the Installation Information panel should now try to look up the source of the file. This is a best-effort system and may not be 100% accurate.
- A mod manager tutorial has been added. It will show up after first boot, and can be viewed in the Help menu.
- The Installation Information panel now has a new tab, called "Extras", which has extra information about the game, such as number of installed ASIs, extra dlls, etc.
- New moddesc.ini task header: LOCALIZATION, which allows installing .tlk files into existing directories, for localization 'mods' of existing mods.
Changed features
- Log collection strings are now localized
- Support Steam version of ME3
- More online components (services, etc) can now fallback to github if ME3Tweaks is unavailable to your system (happens in countries like Russia at times)
- A work in progress moddesc.ini editor has been added - but it is not functional
- Importing a texture modded DLC mod from the game directory is no longer allowed
- The 'backup nag' will now show the status of a backup, if it's validating, etc.
- The GUI Compatibility Pack generator will now build in a list of what it's built against, and will prevent installation if the list of targets does not match what it was built against.
- The date of the file will now be preserved if you use the 'compress packages' option on mod import
- The taskbar will now show progress if many long running options
Bugfixes
- AltFiles multilist now properly work if the mod is not at the root of the archive
- Hopefully fix crash that appears to occur when download mod update files, but only for some users
- Targets will occasionally reload on certain actions to make sure the underlying state and the state known in mod manager remain in sync
- Fix issue that would make target switching not possible due to Steam's use of 32-bit and 64-bit registry keys for Mass Effect 3
- Fix folder deletion failures not triggering messages about it
- Fix inability to uninstall ASI mods that are not part of the manifest
- Fix french versions of ME1 failing the vanilla check
- Fix aborting updater service upload showing message that mod was uploaded to updater service