github ME3Tweaks/ME3TweaksModManager 6.0.0.101
ME3Tweaks Mod Manager 6.0 Preview Build 101

latest releases: 9.0.1.135, 9.0.0.134, 8.2.4.133...
pre-release5 years ago

This is a fairly large update from Build 100 containing a lot of changes.

  • Supports new task header: ME1_CONFIG. Documentation on how to use this specific header will be coming soon. This header will allow ME1 Controller mod to work with M3.
  • Archive deployment uses 256MB dictionary, which will yield huge compression improvement at the cost of a lot of memory. You can reduce it by unchecking multithreaded compression - slower, but same amount of compression but with lower memory overhead.
  • Mod updating has been turned on again after some fixes preventing it at the tail end of the last release. Restoring a mod from ME3Tweaks has also been implemented.
  • Can enable console for ME1 through the tools menu
  • Starter kit will now warn if you pick a mount that requires a save game.
  • Added a mod info submission form, in developer options menu.
  • Fixed a bunch of bugs/unknown zip format quirks for importing which should make more third party mods (and a few of mine even) work with M3.
  • Improvements to importing and installation UI
  • Can now filter mods by game
  • Fix checkboxes not displaying correctly in importing UI for archives with multiple mods in them like ancient mod pack
  • Implement Restore functionality, which is very similar to ALOT's, but you can now choose where to restore
  • Implement granting write access
  • Implement outdatedcustomdlc handling, add new feature for blocking installs: incompatiblecustomdlc.
  • Implement target switching and updating of the current boot target
  • Other small UI bug fixes

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