This is a fairly large update from Build 100 containing a lot of changes.
- Supports new task header: ME1_CONFIG. Documentation on how to use this specific header will be coming soon. This header will allow ME1 Controller mod to work with M3.
- Archive deployment uses 256MB dictionary, which will yield huge compression improvement at the cost of a lot of memory. You can reduce it by unchecking multithreaded compression - slower, but same amount of compression but with lower memory overhead.
- Mod updating has been turned on again after some fixes preventing it at the tail end of the last release. Restoring a mod from ME3Tweaks has also been implemented.
- Can enable console for ME1 through the tools menu
- Starter kit will now warn if you pick a mount that requires a save game.
- Added a mod info submission form, in developer options menu.
- Fixed a bunch of bugs/unknown zip format quirks for importing which should make more third party mods (and a few of mine even) work with M3.
- Improvements to importing and installation UI
- Can now filter mods by game
- Fix checkboxes not displaying correctly in importing UI for archives with multiple mods in them like ancient mod pack
- Implement Restore functionality, which is very similar to ALOT's, but you can now choose where to restore
- Implement granting write access
- Implement outdatedcustomdlc handling, add new feature for blocking installs: incompatiblecustomdlc.
- Implement target switching and updating of the current boot target
- Other small UI bug fixes