Legendary Explorer 6.5 is a checkpoint build of Nightly from 02/13/2026.
The high level changes from the last stable are:
What's Changed
- View assets with in-game shaders in Mesh Viewer
- Application-wide performance improvements
- CamPathEditor in Live Level Editor for LE
- PackageEditor: New package comparison method 'StructuralPackage' for better comparsions when indexing doesn't match
- Many new mesh tools and experiments per DropTheSquid
- New DocuDB system allows developers to add documentation to vanilla classes that users will automatically be able to see
- Asset Database now includes MaterialInstances
- Added support for editing GlobalShaderCache files (mostly available via LEC API)
- Multiple improvements to UnrealScript compiler (e.g. ClockwiseFrom operator)
- Fixes for LE2 LOD Bias calculation which caused textures to always have the wrong LOD bias when replaced
- Many new APIs in LEC, such as Lazy load packages to prevent full file load
- Improvements to how ForcedExport is set when creating exports
- DialogueEditor: New dump all audio for speaker in conversation and in game (experiment)
- TLK Editor: Batch add string range
- Script Debugger now uses LEXInterop ASI and is more reliable
There were many low level changes that only applied to LegendaryExplorerCore.
New Contributors
- @DropTheSquid made their first contribution in #434
- @vegz made their first contribution in #460
- @scottina123 made their first contribution in #462
Full Changelog: 6.4.1.6065...6.5.0.0