github ME3Tweaks/LegendaryExplorer 6.5.0.6522
Legendary Explorer 6.5

5 hours ago

Legendary Explorer 6.5 is a checkpoint build of Nightly from 02/13/2026.

The high level changes from the last stable are:

What's Changed

  • View assets with in-game shaders in Mesh Viewer
  • Application-wide performance improvements
  • CamPathEditor in Live Level Editor for LE
  • PackageEditor: New package comparison method 'StructuralPackage' for better comparsions when indexing doesn't match
  • Many new mesh tools and experiments per DropTheSquid
  • New DocuDB system allows developers to add documentation to vanilla classes that users will automatically be able to see
  • Asset Database now includes MaterialInstances
  • Added support for editing GlobalShaderCache files (mostly available via LEC API)
  • Multiple improvements to UnrealScript compiler (e.g. ClockwiseFrom operator)
  • Fixes for LE2 LOD Bias calculation which caused textures to always have the wrong LOD bias when replaced
  • Many new APIs in LEC, such as Lazy load packages to prevent full file load
  • Improvements to how ForcedExport is set when creating exports
  • DialogueEditor: New dump all audio for speaker in conversation and in game (experiment)
  • TLK Editor: Batch add string range
  • Script Debugger now uses LEXInterop ASI and is more reliable

There were many low level changes that only applied to LegendaryExplorerCore.

New Contributors

Full Changelog: 6.4.1.6065...6.5.0.0

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